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DBFZ Patch Notes Bring Much-needed Fixes And Balance Changes To Characters

Bandai Namco has released the new DBFZ patch notes during the Dragon Ball FighterZ Super Baby 2 showcase. Continue scrolling for full DBFZ patch notes.

DBFZ patch notes

Super Baby 2 is all set to arrive in Dragon Ball FighterZ later this month. Amidst growing anticipation, the gaming company held a showcase stream on its Bandai Namco Esports YouTube channel where it gave fans a look at the detailed DBFZ patch notes. The new DBFZ update primarily aims at deploying some fixes and also makes certain changes to the characters. So, let us quickly take a look at all the changes coming with the new DBFZ patch notes.

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DBFZ patch notes

Here's a look at the official patch notes for Dragon Ball FighterZ:

Base Form Vegeta

  • Energy Cutter - Energy Cutter no longer hits the same opponent multiple times under certain conditions.

Cell

  • Super Attack - Fixed an issue in which it was difficult to perform a Super Attack after standing light attack: follow-up 2.

Piccolo

  • Quality of Life - Fixed an issue in which it was difficult to land a standing unique attack against some characters while they are in the air.

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Master Roshi

  • Lullaby Fist - Fixed an issue in which the opponent would lock up when Master Roshi cancels their attack with Lullaby Fist.
  • Evil Containment Wave - Fixed an issue in which the K.O. animation for Evil Containment Wave would not play out correctly under certain conditions.
  • Turtle Hermit Extraordinaire - Made it easier to perform an Ultimate Z Change from Turtle Hermit Extraordinaire.
  • Martial Spirit - Reduced invincibility time for Martial Spirit and Z Assist (B Type).
  • Z Assist (B Type) - Lengthened the start up of the second hit of the Z Assist (B Type) when the attack does not hit the opponent's main character.
  • Z Assist (B Type) - Start up for Z Assist (B Type) no longer speeds up Master Roshi is hit by the opponent's attack before start up.

Hit

  • Direct Hit - Fixed an issue in which Direct Hit would not land against some characters are in a wall bounce.

Ultra Instinct Goku

  • Unpolished Instinct - Fixed an issue in which some characters would freeze under certain conditions during an Ultimate Z Change involving Unpolished Instinct.

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Captain Ginyu

  • Z Assist (B Type) - Fixed an issue in which the Ki gauge would increase from Z Assist (B Type).

Android 21

  • Hors D'oeuvre Stab - Fixed an issue in which heavy Hors D'oeuvre Stab could not be performed with half a Ki gauge bar when it links from some absorbed special moves.

Bardock

  • Saiyan Spirit - Fixed an issue in which the time at which an Ultimate Z Change is no longer possible during the mid-air version of Saiyan Spirit differed from the grounded version.

Super Saiyan Blue Goku

  • Super God Shock Flash - Fixed an issue in which the Ki gauge would increase from Super God Shock Flash (heavy).

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Image credits: Bandai Namco

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