Updated October 31st, 2020 at 12:37 IST

TFT makers recently released a new hotfix: Here's TFT 10.22 Patch Notes

TFT makers have recently released their 10.22 Patch notes. They have made a number of changes to their game with this new update. read more to know about TFT.

Reported by: Sahil Mirani
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TFT makers have been one the top of their game to release new content constantly. They recently released a new set of TFT patch notes and fixed some of the most talked-about issues recently. This new TFT hotfix was uploaded on TFT official website just 3 days ago, thus the players can expect this TFT 10.22 Patch notes to already be released. Read more to know about TFT Patch Notes. 

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Also Read | TFT 10.22 Patch Notes: Downtime, Release Date And What's New?

TFT 10.22 Patch Notes

Balance Changes October 30: 

  • Morgana Hallowed Ground Damage: 325/525/2000 ⇒ 250/400/2000 (reverting unintended change)
  • Chalice of Harmony Bonus Spell Power: 40 ⇒ 35
  • Jeweled Gauntlet Crit Damage: 50% ⇒ 40%
  • Rabadon’s Deathcap Total Spell Power: 75 ⇒ 80

Systems: 

  • Players now take a minimum of 1 damage on losses
  • Chosen roll chances are now displayed in the Shop tooltip.

Traits:

  • There are a couple of traits that have an unintentional anti-synergy with the chosen mechanic as they lose value with less units on the board. We're changing the rules of those chosen to count as two units for the sake of their traits. 
  • Cultist Chosen now count as 2 Cultists and will grant Galio double the amount of star levels (e.g., a two-star Elise will grant Galio four star levels instead of two).
  • Keeper Chosen now count as 2 Keepers and grant double the amount of shields
  • Dazzler Attack Damage Reduction: 50% ⇒ 50/80%
  • Dazzler Duration: 5/15 seconds ⇒ 8 seconds
  • Ninja (4) Attack Damage and Spell Power: 150 ⇒ 140
  • Sharpshooter damage reduction per ricochet: 65/50/35% ⇒ 55/50/45%

Champions

  • Tier 1

  1. Fiora Chosen Bonus: Health ⇒ Max Mana Reduction
  2. Lissandra 1000 Daggers Targeting: Attack Target ⇒ Highest Attack Damage
  3. Vayne Silver Bolts Bonus True Damage: 40/75/125 ⇒ 50/90/140
  • Tier 2
  1. Vi Chosen Bonus: Health ⇒ Max Mana Reduction
  2. Vi Spell Damage 250/400/600 ⇒ 250/400/800
  3. Vi Armor Shred Duration: 6 ⇒ 8 seconds
  • Tier 3
  1. Akali Mana Lock after Spellcast: 1 second ⇒ 1.25 seconds
  2. Evelynn Last Caress Damage: 350/500/900 ⇒ 350/500/1400
  3. Nunu and Willump Consume Damage: 450/650/1300 ⇒ 450/650/1800
  • Tier 4
  1. Ahri Spirit Bomb Damage: 500/750/3000 ⇒ 475/675/3000
  2. Ashe: Fixed a bug where 4/5 of Ashe’s Flurry shots could not critically strike or be dodged
  3. Morgana: Updated her Spell targeting to be slightly less random and more targeted at clumps of champions.
  4. Morgana Hallowed Ground Damage: 250/400/2000 ⇒ 325/525/2000
  • Tier 5
  1. Ezreal Starting Mana: 75 ⇒ 90
  2. Lee Sin Primary Stun Duration: 3/4/10 ⇒ 1.5/2/10 seconds
  3. Lee Sin Secondary Stun Duration: 1.5/1.5/10 ⇒ 1.5/2/10 seconds
  4. Lillia damage to break Sleep: 500/750/1000 ⇒ 500/500/500
  5. Sett Chosen Bonus: Health ⇒ Spell Power
  6. Sett Spell Primary Target Damage: 35/45% ⇒ 40/60% max Health
  7. Nunu and Willump will no longer eat Sett if he still needs to do sit ups.

Items:

  • Luden’s Echo Bonus Damage: Crowd-controlled or Shielded ⇒ Crowd-controlled targets
  • Rabadon’s Deathcap Spell Power: 70 ⇒ 75
  • Runaan’s Hurricane Bolt Damage: 75% ⇒ 100% Attack Damage
  • Statikk Shiv Damage: 75 ⇒ 80
  • Statikk Shiv Bonus Damage: 175 ⇒ 240
  • Statikk Shiv Fixed a bug where it could sometimes target invalid units (ie: during GA revive or Sett sit-ups)
  • Zeke’s Herald Attack Speed: 40% ⇒ 35%
  • ZZ’Rot Portal Taunt Duration: 2 seconds ⇒ 1 second
  • Fixed a bug where the Construct had 10 more AD than intended
  • Fixed a bug where you could access the initial Taunt by equipping ZZ’Rot mid-combat

Bugs:

  • Divine’s damage reduction will no longer reduce true damage.
  • Exile will no longer fail to create their shield when placed next to a Galio summon.
  • Talon will now run through the attack flow when attacking with his spell. (This will trigger Rageblade, Shiv, etc.)
  • Taunts will no longer persist if the taunter becomes untargetable

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Published October 31st, 2020 at 12:37 IST